
In a way, it’s more like completing fifteen separate levels than a single level with fifteen waves. The maps do change subtly between waves: the tears change location and variety, airships can appear with enemies on them, and even the skyline is sometimes absent. Each of these arenas, based on a location in Columbia from the campaign but by no means identical, has you battle your way through fifteen waves of enemies, with breaks in between waves to switch your weapons and purchase upgrades, accompanied by a complete refilling of your health and salt meters.

You are inside Columbia’s Museum of Archaeology with Elizabeth, without any indication of how you got in or why you are visiting, handed a couple of weapons and a handful of Vigors, and promptly directed to the first of the four arenas, Ops Arcade. However, if like me, you found Infinite’s combat appealing, then Clash in the Clouds should definitely be on your radar. If you liked everything about Infinite except the combat, then stay far away, because this retains nothing of Infinite except the combat. It forgoes the narrative and atmosphere of Infinite to present what is essentially a series of wave combat arenas. Those of us who purchased BioShock Infinite’s DLC Season Pass have been waiting anxiously for news of DLC for four months, but in an impressively short announcement-release gap, the first of three planned DLC packs, Clash in the Clouds, has finally been released.

Probably not since I'm not that into that kind of challenges but I'm happy for those that like those type of things.By Arthur Kabrick, posted on 31 July 2013 / 4,081 Views I think they hit a good balance to focus on everthing from battle, gameplay, exploration and story. But it's just silly to whine when much more is promised too. Why is this a bad thing? It's only 5 bucks to boot.ĭon't want to play Clash in the Clouds? Fine, then dont.

This seems ambitious in my eyes, when it comes to DLC.Ī lot of people complained about how the games battle mechanics/skyhook etc didn't got utilized fully so this DLC is great for that! Mabey this welcomes more experimentation with the systems and vigors? 's for those that liked 1999 Mode and want a solid challange. it in Rapture and they made totally new assets for the game. One part where you only explore and don't shoot and we also get to control Elizabeth. What wrong in having DLC content that's catering to the audience that liked the game mechanics? I really don't get the whining since we also will get a two part story DLC.
